These sculpts were done for classwork or for fun in free time. Most sculpting takes place in ZBrush, though some work was done in 3ds Max or Mudbox as an experiment or to block in features. Renders from ZBrush were then composited and touched up in Photoshop.

These projects lasted roughly 8-14 hours per piece depending on complexity.


zbrush, studies, anatomy, hard surface, creature design, 3d